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var bufferImage = new Array();
function Buffer(filename) {
var i = bufferImage.length;
bufferImage[i] = new Image();
bufferImage[i].src = filename;
}
function showImage(filename) {
document.images[Image_Name].src = filename;
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//===========BUFFER ALL YOUR MENU IMAGES FIRST=============
Image_Name = "SHOWPAD"; // The NAME= parameter of the <IMG>
tag you plan to use as the stage.
Buffer("pointingright4.gif"); // Buffer the pictures
Buffer("pointingright.gif");
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Buffer("clown3.jpg");
//-->
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<body >
<table width="80%" border="1" cellspacing="2"
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<TABLE bgColor=#c0c0c0 border=1 cellPadding=0 cellSpacing=0 cols=3
width=450>
<TBODY>
<TR>
<TD><A
href="http://www.amazon.com/exec/obidos/ASIN/0764531883/speednetfreejava"
onmouseover="showImage('clown2.jpg')">JavaScript Bible: 3rd
Edition</A></TD>
<TD rowSpan=2>
<CENTER><IMG border=0 height=140 name=SHOWPAD
src="clown3.jpg" width=109></CENTER></TD>
<TD><A
href="http://www.amazon.com/exec/obidos/ASIN/0201354632/speednetfreejava"
onmouseover="showImage('pointingright4.gif')">JavaScript
for the World Wide
Web</A></TD></TR>
<TR>
<TD><A
href="http://www.amazon.com/exec/obidos/ASIN/1565923928/speednetfreejava"
onmouseover="showImage('pointingright.gif')">Javascript :
The Definitive
Guide</A></TD>
<TD><A
href="http://www.amazon.com/exec/obidos/ASIN/0130863343/speednetfreejava"
onmouseover="showImage('walkingdog.gif')">DHTML and
JavaScript</A></TD></TR></TBODY></TABLE>
<b>.ףלחתהל -4ו התיא ליחתמ טירפתהש תחא .תונומת 5 םיכירצ םתא </b>
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</table>
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